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Retargeting in Unreal

Re-targeting is the process of having one character drive another character with different proportions. You will be able to make adjustments to calibrate and customize the fit between characters. This process will be necessary but not difficult in order to use our animations to drive your custom character. Unreal has an awesome write up on the subject here.

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html

and for skeletons with different hierarchy you can read more about it here.

https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

 

 

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