Unity Using State Machines

State machines are what game engines use to control what animations are being played and when and how they blend and transition. State is a reference to the Characters current state such as walk stand idle, turning left dying etc. It can be used to setup conditions and flow for animations in your game. Below is a link to using one in Unity.

The following link goes into more detail about sub states. This would be for example when a going to one state means it will transition between several states such as the starting state of standing then a transition to a sub state where it will have a standing to run then a looping run state.

and its script reference


Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request


Please sign in to leave a comment.
Powered by Zendesk