Follow

Unreal using State Machines

State machines are what game engines use to control what animations are being played and when and how they blend and transition. It can be used to setup conditions and flow for animations in your game. Below is a link to using one in Unreal.

https://docs.unrealengine.com/latest/INT/Engine/Animation/StateMachines/index.html

 

Blend spaces and blue prints are also used in state machines. More info about them here.

https://docs.unrealengine.com/latest/INT/Engine/Animation/Blendspaces/index.html

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimBlueprints/index.html

 

 An example of blue print use here:

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Animation/index.html

 

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request

0 Comments

Please sign in to leave a comment.
Powered by Zendesk