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HOW DO I APPLY MOCAP TO MY 3D CHARACTER?

All of our animations come on a provided character rig. Using a process called retargeting you apply bipedal movement from our character to another. "Retargeting" is making adjustments and offsets from the animation from one Character to another. We have more detailed tutorials in our technical section and even engine specific walkthroughs.

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    Marc Barbour

    Where are the "specific walkthroughs?" I'm having a hard time retargeting to my own skeleton mesh as the weapon bone doesn't react as I would expect to the retarget. It'd be handy to see how others have done this.

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